C++ routine for real-time geometry voxeling with ~10m cubes
Quads are aligned to a custom number of stress fields where the user can choose the respective weights.
State of the art algorithms for reparameterization and feature selection.
Geometrical study on node torsion and out-of-planarity of beams
Mesh quad-only reparameterization using state of the art algorithms
Surface rationalization reducing curvatures, clustering panels, while keeping edge continuity
Free form glass panel optimization.
Free-form shapes need doubly curved glass panels which are all different and very expensive. Using a two-stage optimization algorithm, we first reduce the curvature of the panels and then cluster them to reduce the number of moulds necessary to produce them, reducing costs and wastage.